September12014
mondozuryuu:

rabblerowser:

skilledcunnilinguist:

silver-whale:

This is unspeakably perfect.

I died.

I guess you could say this moment was stone cold gold

yes

mondozuryuu:

rabblerowser:

skilledcunnilinguist:

silver-whale:

This is unspeakably perfect.

I died.

I guess you could say this moment was stone cold gold

yes

(via cousinborris)

3PM
3PM
3PM
edwardspoonhands:

Get outta here Ferg Face.

edwardspoonhands:

Get outta here Ferg Face.

(Source: terriblequality)

3PM

(Source: gyllenhawl, via cousinborris)

August312014

awakenedvibrations:

underthesymmetree:

Fibonacci you crazy bastard….

As seen in the solar system (by no ridiculous coincidence), Earth orbits the Sun 8 times in the same period that Venus orbits the Sun 13 times! Drawing a line between Earth & Venus every week results in a spectacular FIVE side symmetry!!

Lets bring up those Fibonacci numbers again: 1, 1, 2, 3, 5, 8, 13, 21, 34..

So if we imagine planets with Fibonacci orbits, do they create Fibonacci symmetries?!

You bet!! Depicted here is a:

  • 2 sided symmetry (5 orbits x 3 orbits)
  • 3 sided symmetry (8 orbits x 5 orbits)
  • sided symmetry (13 orbits x 8 orbits) - like Earth & Venus
  • sided symmetry (21 orbits x 13 orbits)

I wonder if relationships like this exist somewhere in the universe….

Read the Book    |    Follow    |    Hi-Res    -2-    -3-    -5-    -8-

Seed of life…

(via angellusion)

3PM
Couldn’t wait. So i used the ti3 ships to explore full thrust rules. And it is so easy :-) i rarely looked at the rules for clarification since its so simple :-)

[edit: the spreadsheets and cards are all home made. the spreadsheet tracks movement (up to 15 turns) and comes with a key of movement codes for ease of reference. the cards on the bottom is a legacy from warmachine  - that there is a ease of reference and tracking info in front of the player instead of another separate spreadsheet. the tracking cards show ship health, weapons, drives etc.
the clock face and wheels show the headings/facings and fire arcs for the ships and the little tokens with arrows show the vector/course of the ships.  oh and the orange ball is meant to be a planet in the far distance… and something to maneuver around]

Couldn’t wait. So i used the ti3 ships to explore full thrust rules. And it is so easy :-) i rarely looked at the rules for clarification since its so simple :-)

[edit: the spreadsheets and cards are all home made. the spreadsheet tracks movement (up to 15 turns) and comes with a key of movement codes for ease of reference. the cards on the bottom is a legacy from warmachine  - that there is a ease of reference and tracking info in front of the player instead of another separate spreadsheet. the tracking cards show ship health, weapons, drives etc.

the clock face and wheels show the headings/facings and fire arcs for the ships and the little tokens with arrows show the vector/course of the ships.  oh and the orange ball is meant to be a planet in the far distance… and something to maneuver around]

1PM

(Source: askfionnancake)

11AM
I have just made a pile of counters for the game full thrust. I am really excited ablut the rules of this game and cannot wait for my two intro armies so i can begin preaching to others! Lol. All i need now (other than the models) is a black cloth of sorts, spattered starlight and  maybe a celestial body. For now im practicing rules with firestorm armada models.

I have just made a pile of counters for the game full thrust. I am really excited ablut the rules of this game and cannot wait for my two intro armies so i can begin preaching to others! Lol. All i need now (other than the models) is a black cloth of sorts, spattered starlight and maybe a celestial body. For now im practicing rules with firestorm armada models.

8AM
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